![]() ![]() ![]() They are only encountered in Blue Coast Zone Act 3. Their sailcloth is as well red with blue and yellow patterns. In Sonic Rivals 2, the Hang Gliders are more slender, but still arrow-shaped. Shadow riding a Hang Glider, from Sonic Rivals 2. Aside from flight, the Glider possesses also armaments. variant of the Hang Glider (known as just the Glider) is used only by Shadow in a few Action Stages. Machine Labyrinth's steam jet gimmicks will also make the player lose control with the Hang Glider as the characters get blown away. Similarly, touching the ceiling will cause the playable character to lose the Hang Glider. Touching enemies without boosting will both damage the characters and wrestle them free from the Hang Gliders. ![]() Sometimes, blue arrows in the background will tell the player when it is appropriate to increase altitude. To get off the Hang Glider, the player must press /. The Hang Glider slowly descends while using it, but the player can gain a sudden burst of altitude by pressing up on. While riding it, the player is even able to use the Super Boost/ Fire Boost. In gameplay, the Hang Glider will automatically fly to the right at the speed which Sonic or Blaze made contact with it. They appear as exclusive gimmicks in Machine Labyrinth, Hidden Island 9 and Hidden Island 10. In Sonic Rush Adventure, the Hang Glider has been redesigned into a steam-powered contraption with grey wings and yellow edges. Sonic on the Hang Glider, from Sonic Rush Adventure. Eventually, the game returns to its usual 2D perspective and the player will automatically leave the Hang Glider behind. The player can then press up on to ascend, down to descend, and left/right to sheer to avoid Flappers or gather Rings. As the characters start riding the Hang Glider, the player's perspective switches to a forward-oriented 3D view. In gameplay, the Hang Glider serves as the obligatory mean to crossing expanses of open sky for Sonic and Blaze. In this game, it is a gimmick exclusive to Altitude Limit. In Sonic Rush, the Hang Glider is wider and its sailcloth is more arrow-shaped with an orange and yellow coloration. Outside the game, Sonic riding a Hang Glider is featured prominently on many of the box and cartridge designs for Sonic the Hedgehog 2 (8-bit).īlaze riding a Hang Glider, from Sonic Rush. To get off it, the player has to press /. At occasional points in Sky High Zone Act 2, the player can catch the Act's local updrafts on the Hang Glider to increase its altitude. However, while the former action gives added speed, the latter will make the Hang Glider slow down, and if the player loses too much speed, Sonic will fall off it. While riding the Hang Glider, the player can press left on to go up and right to dive. However, to gain sufficient momentum for the flight, players must run into the Hang Gliders with as much pace as possible. In gameplay, Hang Gliders are used by Sonic to travel between peaks, and can be used in non-obligatory ways. They also serve as the central gimmick of Sky High Zone. In this game, its sailcloth is white, orange, and blue. The Hang Glide first debuted in Sonic the Hedgehog 2 (8-bit). Sonic using a Hang Glider, from Sonic the Hedgehog 2 (8-bit). Game appearances Sonic the Hedgehog 2 (8-bit) While using them, the player can control their movements to evade midair obstacles. To begin riding a Hang Glider, the characters simply have to touch it. In gameplay, the Hang Glider allows the player to travel through midair, usually for crossing bottomless pits or reaching out-of-reach pathways. The general Hang Glider resembles its typical real-life counterpart it has a thin frame covered with sailcloth to form a wing reminiscent of a triangle and a harness suspended from the airframe to carry its pilot.
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